Recently NASA has felt more on the radar than usual. With Major Tim Peake – the first official British astronaut to travel to the International Space Station – due to perform scientific experiments on the ISS from 15 December and NASA simultaneously simplifying the Astronaut Selection Program to three criteria (aspiring explorers must have a STEM degree,
Think adults don’t play Minecraft? Think again. Games help solve society’s challenges. Minecraft is a lot more than the biggest video game in the world, with a community of nearly half a billion players. Set inside a map made up of virtual blocks, it’s a game of possibilities that has become a global pop phenomenon, an educational tool
If we had asked former chief architect of Barcelona City Council Vicente Guallart what his favourite city in the world was in the 1990s, he would have said Barcelona. In the 2000s he preferred Colombia’s Medellín. Vicente uses the principles of global connectivity and local self-sufficiency to invent the city of the future and build it in the
The things NASA want to do next are “really, really hard”. That’s why Steve Rader – NASA’s Deputy Manager for the Center of Excellence for Collaborative Innovation – appreciates the way the space agency harnesses people power and diversity. We circumnavigated the mighty Saturn V rocket with the crowdsourcing evangelist to find out about NASA’s current challenges – and The Martian.
Since the Atlas launch just a few months ago we’ve seen some of the most forward-thinking and insightful minds on the planet walk through our virtual doors. We call these high profile futurists, farmers, tech stars, entrepreneurs, 3D computational artists, design economists and epic people doing things differently ‘FutureHeroes’. Each one inspires us with what really matters – from cunning ways of solving